Dealing with Player Ignorance

You may also like...

3 Responses

  1. The Lord of Excess says:

    Yes you made the right choice for a Con game and your solution was much more tactful than most. This is a classic situation that we all confront in our own home gaming group games.

    Just a few weeks ago I had a rather pointless argument over earth’s magnetic field with a person who had heard and was repeating some junk science about the sudden extinction of all the life on earth during the polar shift. It was an aside to the game, but tangentially related (the new Marvel RPG … its a long story … lol). In that situation we had an old fashioned friends disagreement, the internet was broken out and … well .. this plays out all the time in gaming groups and among friends doesn’t it.

    But at the end of the day the argument didn’t derail our game, and we resolved things positively. But without certainty of that, and with a possibility of killing the game for the night I don’t think I would have said anything. It is hard to resist that urge though. When someone is spreading information that is patently untrue … it is hard to resist the urge to go “excuse me, actually …” but then I frequently play the pompous ass without meaning to :/ …

  2. Gabe says:

    There is also always that age old dilemma of character vs. player to consider. Would the character with his background have known to mix the right ingredients, even if the player in reality doesn’t? I don’t have to have a map of the human genome handy in my back pocket in order to play a mad scientist character trying to make superhumans in a game.

  3. Shane says:

    Tact is always good in a con game. That said I might have had them do a skill check or knowledge check and then slide in the correct info.

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>