Empowering Players

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1 Response

  1. @RA_Whipple says:

    I am 100% in agreement. Same as a player plays a type of character role in the game, the player whose role it is to be GM/God is not that which he plays in game in his real life. A GM-player is not omniscient and all players acknowledging that humble fact best serve the game. All players must not look upon the GM as weak because he does not counter every suggestion with an answer, as if he sits an open book examination. That is so not what it means to be a GM, to my understanding. If a GM is agreeable to player agency taking the game into new and often adventurous direction then by definition the GM should not know all the answers.

    Some players will baulk at becoming a GM if they think the role involves an oral examination of established systematic rules around a table of inquisitors.

    If the player in the role of GM is amenable to out–of–the–box thinking then so too must be the other players. It requires allot of trust from both sides as well as the understanding that the game is active. The game becomes more about ways of how than ways of what. This out–of–the–box conceptual social play is one strength all tabletop role–playing games (including GM-less RPGs) have over any other game: tabletop or video.

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