Cosplay Nation Interview
I was interviewed by the amazing Cosplay Nation website for a spotlight feature on May 16th. They have interviewed some of my favorite cosplayers, and I was pretty excited when they showed interest in my costumes. They asked me a wide variety of questions, and I really enjoyed working with them. This is my favorite excerpt from the interview:
Do you ever worry about how cosplayers are represented in the media?
Absolutely. I work hard to make sure that all my costumes are tasteful, and every time I see a blog or website gallery posting objectifying images of cosplayers, I cringe. I am a professional educator with a master’s degree, but often people assume I’m a bimbo who just wants attention or is trying to break into modeling. I hate that I have to keep my hobby a secret because cosplay is viewed in such a sexual light that it could hurt my career. I hate that it’s assumed that I spend hundreds of hours and thousands of dollars creating costumes simply to please the opposite sex. More than anything, I hate that this art form and expression of fandom is cheapened by a small minority, and a society that chooses to focus on sex rather than passion or skill.
Batgirl's Doctor is In: Dr. Andrea Letamendi
Andrea Letamendi is one of the most interesting figures on the convention scene. She holds a Ph.D. in Clinical Psychology, and puts her knowledge to geeky use by speaking about the psychology of Superheroes, Science Fiction, and Cosplay. When she isn't speaking on panels, Andrea works as a researcher at UCLA, does work for Marvel and DC, and creates amazing cosplays of her own.
Kimi: You’re known as @ArkhamAsylumDoc on twitter, do you have a favorite Arkham inmate in the Bat-verse?
Andrea Letamendi: Oh yes, I have many favorite Arkham Baddies. I can’t deny the power that the Joker has psychologically–he is such a mesmerizing and puzzling character because his acts of villainy and destruction do not always seem rationale or explainable. My favorite villain from Gotham’s Rogue Gallery is the Penguin, because of his tragic story. He seems to frequently try to reach out and connect with others, perhaps just looking to be understood, and that is incredibly relatable.
K: You were recently depicted in Batgirl #16 as Barbara Gordon’s clinical psychologist. Why did Gail Simone immortalize you as part of DC cannon?
AL: Last year, before the Batgirl annual, Mrs. Simone reached out to me to ask some questions about trauma recovery. Essentially she was writing about an important time in Barbara’s life during which she was recovering–both physically and psychologically– from the severe injury from a gunshot wound when the Joker attacked her (See: The Killing Joke). As a Batgirl reader and DC fan, I was more than thrilled to answer anything she wanted to know. My background in treating soldiers who have returned from Iraq and Afghanistan with psychological and physical injuries best prepped me to give anecdotes and explain the relationship between the therapist and the healing client. Little did I know that Mrs. Simone would not only write some of my suggestions into her comic, but also include me as a character! It was truly a surprise– and I feel the honorary gesture was not just toward me but for the psychology community as a whole.
K: In addition to being an adviser for Marvel and DC, you are also well known as a cosplayer. What pushed you to start cosplaying?
AL: I have essentially been cosplaying since I was a teenager, if you count “dressing up as a Jedi character that you made up” cosplay. I’ve always felt drawn to dressing up as characters I love, but it truly wasn’t until I started attending conventions in 2006 that I initially became involved with cosplay and the cosplay community.
K: Which costume is your favorite to wear to conventions?
AL: My favorite costume is probably my Steampunk Huntress costume, although I have a Battlestar Galactica costume in the works and it may quickly become one of my favorites!
K: You’ve found a way to bridge the gap between your love of psychology and your love of comics, are you trying to do the same with psychology and cosplay?
AL: I’ve found that my love of cosplay has led me to ask questions like “what draws us to certain characters?” and “why do we feel fulfilled or content when we’re wearing someone else’s clothes?” I also believe there’s something empowering and psychologically inspiring when we dress up as a superhero that we look up to, even if they are fictional. In my mind, it was inevitable that these two universe’s collide, which is why me and my colleague created a Cosplay Survey and plan to continue exploring the motivations, expressions, and backgrounds of cosplayers. I also believe that we can use real-world data to debunk or disconfirm myths about cosplayers. I feel as though psychological science can tell a story that allows people to see how adaptive, healthy, resourceful, and social cosplayers really are.
K: What conflicts have you faced between your geeky hobbies and your career?
AL: Actually, even though I initially felt distanced and a bit misunderstood in my field, I’ve recently discovered that people are generally interested–and even quite inspired–by some of the work I’m doing in the comics and cosplay community. I have to say that I was surprised by this and it reminds me that people just want to get to know you and that the field of Psychology can be particularly open and supportive of these other hobbies. I’d like to think that goes with other social sciences disciplines.
K: Briefly, what have you learned about the Cosplay community through your surveys and your Psychology of Cosplay panels?
AL: We have learned that cosplayers represent a very diverse and social group. I think the single most important thing we have learned is that we simply do not have any evidence that cosplayers share any one feature or characteristic beyond their passion for costuming and performing. Stereotypes about cosplayers, therefore, are not currently supported by anything other than bullies on the internet.
You can visit Andrea's blog at Underthemaskonline.com or follow her on Twitter @ArkhamAsylumDoc.
Pre-Event Skin Care
Prepping your face for a big event or convention is as important as prepping your costume. Unless it's covered by a mask, your face is a major focal point of your cosplay. You should do everything you can to take care of it!
Rules of Event Prep:
DON'T Try Anything New!
The clock is ticking down until the convention. You're frantic to get your costume done, your trying to figure out your schedule, and the excitement is building. Now is NOT the time to try a product or procedure on your face for the first time. That tanning lotion that your friend loves could leave you looking orange, you might be allergic to that new moisturizer, and even new makeup might do some damage. Experiment when you have a little more time to fix any problems that pop up, and stick with your regular routine right before the convention.
Plucking and Waxing
Make sure you pluck a few days before the convention and/or get waxed at least a week before the convention, but ONLY if you've had it done before! This gives your skin plenty of time to heal up if there is any irritation. Waxing is more unpredictable and tends to show up more when it goes wrong, so leave more time to fix the problem. DON'T TRY WAXING FOR THE FIRST TIME RIGHT BEFORE A CONVENTION!
Hydrate
Water is the magic beauty potion you've been overlooking for years. Start drinking as much water as you can about two weeks before the convention. It will keep your skin clear and help you avoid flaky dry spots. It will also help you avoid chapped lips, red eyes, dark bags under your eyes, and maintain a healthy weight. Drinking 6-8 glasses of water helps your whole body, so drink.
Avoid Alcohol
Yes, I'm a party pooper. You should avoid drinking during the last week before a convention. One glass of wine probably isn't going to do much, but alcohol dehydrates your body, which causes red eyes, puffiness, bags under your eyes, and more.
Sleep!
A lot of beauty problems can be solved just by getting 8-10 hours of sleep. Red eyes, bags under the eyes, and swelling can all be signs that you didn't get enough sleep last night. Plan on having your costume done, your bags packed, and everything ready to go so that you can spend the night before relaxing and resting.
Daily Skin Care
Wash Your Face at Night
Washing your face strips your skin of natural oils and can dry out your skin. You should really only wash your face at the end of the day to remove makeup and other build up. Washing your face before bed also keeps oils from building up on your pillowcase, which helps prevent breakouts. In the morning, just splash your face with some water instead of scrubbing away all the natural moisture that your skin produces.
Moisturize
As someone who has an oily face, this can be a rather tricky prospect for me. There is a fine line between keeping my skin smooth and creating a mountain range of zits overnight. However, proper moisturizing helps fight wrinkles and helps makeup look its best. You should moisturize every morning, preferably using a product with at least 30spf sunblock. You can moisturize at night if you have naturally dry skin, but if your skin is oily, try just moisturizing around your eyes. There are lots of moisturizers on the market for different types of skin, so figure out what works for you.
Don't Exfoliate Every Day!
Again, this is about keeping your skin hydrated and avoiding flaky skin. Exfoliating can become a vicious cycle for some women. You exfoliate to get rid of flaky skin, but that dries out your skin and causes flakes. You shouldn't be exfoliating more than a few times a week. This is a big mistake and can actually make you appear older!
Sunblock
You should be wearing sunblock or moisturizer with at least 30SPF every day. Even if you spend most of your day inside, the exposure you get driving or walking your dog can really add up. Sun damage is the number one cause of skin damage and premature aging, and should be put on areas that are prone to showing age such as your face, neck, and chest. Don't forget the back of your hands, especially if you will be driving! If you are planning on spending time in the sun, wear higher SPF and a hat.
Superheroine Costume Controversy
An adorable collection of illustrations have had the cosplay and comic community in a tizzy this week! They are by Michael Lee Lunsford and show female comic characters with redesigned outfits that are much more modest. The skimpy clothes that female characters wear in comics have long been a controversial topic, especially among female fans. Some fans feel that the skimpy clothes are a way to pander to the young male demographic. Others feel that a woman should be free to wear whatever she likes and that there is nothing wrong with skimpy clothes. These pictures have rekindled the debate on how females are depicted in comics, and in turn, how cosplayers represent those characters in the real world. As an avid comic reader and cosplayer, I also had a very strong reaction to them.
I agree that women have the right to wear whatever they want, but most comic book characters are being designed and drawn by men. There is no women's choice involved. The lithe female character poses and convenient camera angles of many panels only serve to further objectify the female characters in a way that simply doesn't happen with male characters. The impracticality of the designs is what annoys me the most. Yes, it's easier to do gymnastics in a leotard, but is it the most practical thing to wear when you are being shot at? It's really the last straw when you see a design as ridiculously exaggerated as Catwoman's unzipped suit. Is it really that important that her breasts are exposed as she's trying to sneak through Gotham unseen? WHY THE HELL WOULDN'T SHE JUST ZIP IT UP? In an era where many male characters are moving from spandex to body armor, it's hard to continue to excuse the amounts of skin showing on many female characters.
Cosplayers are a completely different situation because they are REAL PEOPLE and who can make their own choices. If someone makes a woman wear a skimpy outfit without any choice, she becomes objectified and loses power. If a woman chooses to wear that same outfit because it makes her feel good, she has the power. The freedom of choice makes all the difference! The element of choice is why I have a problem with male artists designing skimpy female outfits, but do not have an issue with cosplayers creating and wearing those outfits. I often see cosplayers of both genders tweak character designs to be more flattering or comfortable for them to wear in public. Sometimes their self-expression means adding fabric to make it more modest, sometimes it involves showing more skin. Neither choice is "better" because it all depends on the individual cosplayer. Original designs are just as valid a form of cosplay as exact replicas of character outfits.
WonderCon!
I made it safely back from Scotland! I had an amazing time, saw beautiful places, drank too much, and lost a few pounds (haha... get it... they use the UK pound.... sorry). I have several great posts in the works and am ready to catch up, but first...
WONDERCON!
I will be attending Wondercon on Friday only, due to Renaissance Faire obligations. I'll be dressed as Wonder Woman at a convention for the first time since 2011! My armor is all polished and my golden lasso is ready!
For those of you who haven't attended WonderCon, it's a wonderful event and I highly recommend it to old-school convention lovers. It's growing fast, but is usually compared to SDCC before it became the pop-sensation that it is today. It's much smaller than SDCC and that leads to really great interactions between fans, creators, artists, cosplayers, and staff. The parking can still be difficult, but it's do-able and there are probably even hotels still available in the area if you decide you want to head down there this weekend. It's also right down the street from Disneyland, so it's a great weekend destination for the whole family or Disney-lovers. The convention even arranged discounted Disney tickets for convention attendees!
For all my panel-loving friends, I highly suggest attending The Psychology of Star Trek vs. Star Wars, Friday at 1:30pm. Dr. Andrea Letamendi, you may know her as the Huntress from my Steampunk DC group, is an amazing panelist and is sure to make a great case for Star Wars! Brian Ward, the steampunk Green Arrow and copper-working genus, is going to be refereeing... er... moderating the discussion.
I hope to see you there! Follow me @GoldenLassoGirl to find me or to get in touch!
Do-it-Yourself: Geeky Wedding Garter
Making your own custom garter is a very easy sewing project! It adds a delightful surprise for your wedding, costume, or lingerie! It's great for the crafty geek who wants to have a little fun!
Step 1:Measure the circumference of your leg with a tape measure. Garters are traditionally worn about two inches above or below the knee, so be sure to measure where you want to wear your garter.
Step 2: Buy your materials! You will need:
- About half a yard of fabric (I used a cotton print)
- 2 pieces of lace, each one matching your leg circumference measurement
- 1 inch wide elastic that matches the length of your leg circumference measurement
Step 3: Cut a strip of your prewashed fabric about 4 inches wide and about 10 inches longer than your leg measurement. Once you cut this strip, fold and iron it in half length-wise with the WRONG side of the fabric out. Then sew the open length closed so that you end up with a tube with the correct side of the print on the inside. Once that's done, pull the tube so that the correct side of the fabric is on the outside.
Step 4: Choose which side of the tube you like best, this will be the FRONT for the continuation of this tutorial. Now, pin and sew the lace along the both edges on the BACK of your tube. You need to stay fairly close to the edges so that you still have at least 1 inch between the seams on the tube for the elastic later.
Step 5: Stretch the elastic around your leg where you want the garter to sit. Tighten it enough to stay in place by itself, but not so tight that it is uncomfortable or cuts into your leg too much. Trim the elastic to that length.
Step 6: Slide the elastic piece through the tube and stitch across each end so that the elastic is sewn to the cloth tube. Gather the tube evenly along the elastic piece to create a ruffled effect.
Step 7: Pin the ends of the garter together in a teardrop shape, make sure the FRONT is on the inside and the BACK is facing outward. Stitch these two ends together and then stitch over the edge with a zig-zag stitch so that the edges don't fray.
Step 8: Surprise everyone by wearing your lovely custom garter!
Achievement Unlocked: Learning from Video Games
This week, a fellow teacher asked me to help her grade the California Mission projects that are a staple of 4th grade. She explained that the students were allowed to make models of their assigned mission out of whatever materials they liked, most chose Legos, cardboard, or food items, but there were a few that she needed a "computer person" to grade. She plopped in a flashdrive and I was completely surprised and delighted!
The students had created their missions in Minecraft.
Now, I have spent countless hours in Minecraft, so I really appreciated the effort that went into these digital mission models. One student in particular had even made his mission to scale (I think each Minecraft block equaled 3 feet), filled the place with plants and livestock, made fountains, and even did his best to recreate the Jesus statue that is on display. They had then taken screen shots, or recorded themselves giving a tour of the mission to turn in for credit. The thing that really struck me was the passion that was evident in the students' voices as they explained their missions. They were so proud of what they had made, and could explain every detail of their mission. It was evident that their passion for Minecraft had helped them connect with the history lesson on a whole new level. I assured the teacher that these were very impressive projects, and the students did indeed put the same (or more!) effort into their projects as the other students. I joked that she should give extra credit if they did it in survival mode, but she just looked confused. Go fig.
Kids are becoming more and more plugged into technology. Studies show that the younger generations are actually changing the way they process information and are more able to multitask than any previous generation. Many teachers grow frustrated by this because they feel that it shortens attention spans, and makes the "real world" seem less interesting or too difficult when constant entertainment and easy answers are a few clicks away. The trouble is, technology isn't going anywhere. Now we carry complete game consoles and movie collections in our pockets. Education has to adapt.
People CAN learn from video games. What evidence do I have for this? The countless world maps, boss fights, spell combos, crafting requirements, and more that I have memorized for video games over the years. If I were put into a real life Azeroth, I'd be set. Why can't we apply this concept to education? The Assassin's Creed games are very historically accurate. The clothing, city maps, and cultures are very well done, and I was delighted by the level of detail in Assassin's Creed III. Their recreation of Colonial fashion and culture was amazing, and they even had period music being performed by the NPCs. I'd love to have a G-Rated version of the game for US history students to explore. Giving them a half hour to explore a digital version of Boston during the Revolution is much more memorable and engaging than any description, reading, or video I could show them about that time period. Helping Benjamin Franklin find the pages to his almanac while watching British troops patrol the streets, stray dogs barking at horses, and ships floating in the harbor is the closest thing we have to time travel. Why talk to students about the Boston Tea Party when we can provide a way for them to participate in it?
Online multiplication drills aren't using the full potential of games in education. We need to encourage companies to create good educational games, or to alter mainstream games to be useful in the classroom. Communities must accept that games are a viable way to learn and allow educators to spend money on them and the technology needed to use them. In the meantime, educators must use the games already at our disposal to enhance our students' experiences in the classroom. We need to find a way to channel the younger generation's love affair with technology into an educational resource.
Do-It-Yourself: Steampunk Weapon
Prop making is one of the most challenging aspects of cosplay and costume making. For this tutorial, I will be showing you how to modify a plastic toy gun into a Steampunk grapple gun. I wanted to do something very specific for my Steampunk Batgirl costume, but you can use many of these techniques to modify other plastic weapons. It also happens to be my favorite part of any costume, and something that I don't get to do nearly enough. The details of a prop can really push a costume to the next level, especially when it comes to Steampunk!
Step one: Choose your Weapon
The first, and most important step of making a steampunk weapon is choosing the toy weapon you are going to modify. Take your time. Plan out exactly what you want and don't give up until you find it! Walk around the toy isles, shop online, and check out local Goodwill stores until you find the perfect toy. Don't worry about the color, focus on the shape and how it's built. Avoid guns that are easily recognizable as a specific model, unless that's the look you want (Oops). Make sure the toy is sturdy, that it's made of all plastic (rubber and metal will change how you have to modify it), and if it will be easy to disassemble or mask with tape for the painting process.
The gun pictured is the one I chose. I ended up not using the sights or the silencer that came with it, but the purple details ended up looking pretty cool by the end. Again, color doesn't matter at all.
Step Two: Prep for Paint
This is the most boring step, but it's vital if you want a good looking product by the end of this process. You will need fine grain sandpaper and dish soap. Carefully sand away any imperfections on the gun, without taking away too much or leaving scratches in the plastic. The goal is to make the gun as smooth and realistic as possible. Again, don't worry about the color of the gun, just focus on the texture of its surface.
When you have finished sanding the gun, wash it in normal water and dish washing liquid. You will have to wash your gun with damp rags if it has electronic parts and can't get totally wet. Be sure to rinse the gun thoroughly so soap residue doesn't mess up your painting later. Dry it with a rag and wait a few hours to insure it's completely dry before moving on to Step Three.
Step Three: Primer
Be careful not to handle the gun too much before you paint it. Oils from your hands can impact the paint. I always use Krylon Fusion spray paint for plastics. For this project, I used black paint with a satin finish.
Take care to keep the spray can at least a foot from the gun and spray a thin layer of the paint, don't worry if you still see the original color through this first layer. Let the layer dry completely, and then add another. Keep adding thin layers until the gun is completely covered. MAKE SURE that each layer dries completely before adding the next, and that the layers stay thin, or you will get drips that ruin the look of your gun.
My gun ended up looking VERY modern and recognizable with the black primer on it. I was really worried by this point, but kept on going. Notice I painted all the parts just in case I decided to use them later. (The grappling hook is part of Step 5.)
Step Four: Metalize
You will need an amazing substance called Rub-n-Buff to make the gun look metallic. It comes in small tubes, but don't let that fool you, a little goes a LONG way. It comes in tons of colors, I used the silver shade and the antique gold for my gun. Different metal looks all put together in one weapon really make something look steampunk, so don't hesitate to use two or three different colors on the different parts of your gun.
You are going to use the Rub-n-Buff to highlight the metal areas of your gun by hand. This of it more as a polish than a paint. Put a small dot of it on a smooth cloth, then carefully start applying it to your weapon. I HIGHLY suggest you practice on something else first to get a feel for it. Remember how you slowly added more and more primer paint to your gun in step three? Start with a tiny bit and then add more. I left a lot of black showing in the crevices of my gun to make it look grimy and old. As you "buff" your weapon, think about what parts of the gun's surface would get touched or rubbed against things the most. Those areas should be the brightest and the crevices should stay darker.
Let the Rub-n-Buff dry for a few hours. It is wax-based and rubs off on everything while wet, so be careful!
Step Five: Customize
This is where you get to let your creativity run wild! My steampunk weapon is a grapple gun, so I will tell you what I did to stylize my weapon in that manner, but don't limit yourself! Do a Google image search and get inspired.
I bought a toy Batman grappling hook to go with my gun. I painted it black, using the same method described above, and then used a slight brush of Rub-n-Buff to give it a little bit of a metallic reflection. I cut off the handle of the grappling hook and glued it into the barrel of my gun. I lucked out and it fit perfectly. I attached very thin black chain (I think it was supposed to be used in jewelry making) to a Yo-Yo and wrapped it around until it looked like a convincing spool for a grapple gun. And finally I used thick copper wire to make a rigging to attach the yo-yo to the bottom of the gun.
I wanted my gun to have cool chemical chambers on it, so I started testing the cleaning liquids around my house in small bottles I bought at Micheal's. I ended up settling with Murphy's Oil (the kind you use to clean wood) because of its cool amber color and thick consistency. I filled three little perfume bottles with it, drilled three appropriately-sized holes in the top of my gun, and glued them into place. I was careful to glue them in such a way as to permanently seal the bottles as well. Sadly, there was a mishap in my workshop and one of the bottles ended up breaking. I still haven't found a matching bottle to replace it, so my grapple gun only has two canisters of super sticking liquid/super propellent on it.
Seriously, have fun with this last step. Wander around your local craft store or browse the internet and you will find some amazing things to work with! Lights, gears, piping, wood detailing, chemical chambers, moving parts, sound effects, and many other amazing things are possible, but you have to be brave enough to experiment a little.
Happy Birthday, Professor Tolkien!
Known as the father of "high fantasy," Tolkien has been on of the most influential figures in many geeks' lives. Even if you aren't an elf-obsessed Tolkien fangirl (like me) your favorite RPG, comic book, movie, or fantasy series probably was heavily influenced by the works of Tolkien. Hell, with the release of The Hobbit, even your Denny's breakfast is Tolkien themed. But who was he, and why are crazy people people so crazy for his books?
I am a scholar (read: overzealous fangirl) of Tolkien's Middle Earth, a fantasy history of our own world which laid the foundation for all fantasy works that have followed. The enormity and depth of Middle Earth is astonishing, and it includes countless maps, illustrations, histories, races and species of beings, and multiple native languages which are completely flushed out and translatable. For every story that was published during his lifetime, there are countless other tales that he wrote only to give his published world a back story. It's overwhelming and inspiring. So, here is a handy guide to my favorite of Tolkien's Middle Earth writings.
The Hobbit
A children's tale about a funny little creature that lived in a hole and was tricked by a wizard into going on a great adventure. It's a classic, and I have my class read it every year. I love it because it introduces the reader to the lighthearted side of Tolkien's writing. There is a great joy in the simple adventure story, but there is a definite disconnect with the feel of Tolkien's other writings. This book was written to be a stand-alone piece, and was actually retconned to make Gollum more evil in a later publishing to fit with Lord of the Rings. Still, it's a great introduction to Middle Earth, and is a great piece of literature on it's own. Everyone should read it at least once.
Lord of the Rings
Tolkien's largest work, and the only other book besides The Hobbit that was published during his lifetime, takes a much darker look at Middle Earth. Tolkien captures the weight of time beautifully in this story. The reader enters a world that is ruled by the pale echos of long forgotten civilizations, being abandoned by the elves who have protected it since before time began. Humans, the youngest and arguably least qualified of the great races, are left to defend the world against the horrors of an ancient demi-god. History and the reoccurring problems of the world are a huge theme in this book. There are no "happy endings" in history, there are good times and bad times, and Tolkien mirrors that in Middle Earth. The people who face the hard times do what they can, and sometimes they succeed against insurmountable odds, even if they are only a hobbit.
The Silmarillion
This is my favorite of Tolkien's works, and was actually not meant for publication. It was compiled from Tolkein's notes after his death. This is basically the bible of Middle Earth and documents the history of the world and the elves. I love the different tales of the elves because they do everything on a much more epic scale than humans. They are wise beings by the time of the Lord of the Rings, but they earned it through ages of betrayals, mistakes, love, and loss. My favorite tale is the story of Beren and Luthien, the elven princess who fell in love with a mortal man. Arwen and Aragorn are but a pale shadow of this story. If Arwen and Aragorn went hand in hand to face Sauron alone (and Arwen was a bad ass fighter and magic wielder), you might have some idea of the epic scale of this love story. It defies the ages and death itself, and Tolkien even had the names Beren and Luthien engraved on the headstone that he shared with his wife of fifty years.
Many people cannot make it through The Silmarillion, but I encourage people to look at it like they would a history book or bible. It's not really meant to be read through to tell a singular liner story. Think of it as a collection of stories, and if you find one you aren't interested in, skip it. There are some great parts and some very dry parts.
The Book of Lost Tales I & II
These are the earliest versions of the tales that eventually became the other stories based in Middle Earth. They are a fascinating read for any Tolkien fan(atic), but might not appeal to the general audience. I love reading these stories and comparing them with the final versions that appear in the published books. The names are different, and he even called the elves "gnomes" in these early drafts, until realizing that the term had very different meaning for most readers. These books were also compiled and edited by Christopher Tolkien after his father's death.
The Children of Húrin
This story might be the most tragic in the entire history of Middle Earth. It tells the tale of Húrin Thalion and his offspring. Húrin was tortured by Morgoth himself (that's Sauron's boss for LOTR fans) to reveal the location of a hidden elven city. Húrin refuses, and his line is cursed by Morgoth for all time. He is placed on a mountain top and is magically able to witness the sorrows that befall his wife and children. If you're a fan of Romeo and Juliet, or Othello, this story could be right up your alley.
Letters from Father Christmas
This book has nothing to do with Middle Earth, but it is a truly magical book. These are a collection of letters and pictures that were created between 1920 and 1942 for his children. They are written from Santa or his trusty elf secretary and tell enchanting stories about life at the North Pole. It also is a wonderful collection of Tolkien's original artwork, which is very charming and impressive and too often left out of modern publications of his work. It's a favorite of mine each Christmas.
In the wake of the modern popularity of films based on Tolkien's work, I highly encourage everyone to read the original stories. It's easy to lose the magic of his genius in the commercialized hype. To forget that it's the characters that make the tales meaningful, rather than the overblown special effects.
Happy 121st Birthday, Professor Tolkien. Don't worry, we won't tell the Sackville-Bagginses.
Goodbye Gail Simone
This past weekend, comic book writer Gail Simone let the news drop on Twitter that she had been removed from DC's New 52 Batgirl title. It's shocking that DC would give Gail the boot after the acclaim that Batgirl has received since the reboot, but the most shocking part of this story is how they broke the news to Gail. The fired her VIA EMAIL.
On Wednesday of last week, new Batgirl editor Brian Cunningham informed me by email that I was no longer the writer of Batgirl.
— GailSimone (@GailSimone) December 9, 2012
I have been a DC fangirl since before I can remember. Batman and Wonder Woman helped to shape my childhood and created a lifelong loyalty to Detective Comics. I've followed the story lines of every major event, each retcon, each death and inevitable resurrection, and I even stood by them through the New 52 reboot. Hell, I DEFENDED them to scores of my fellow fans. I kept the faith!
I cannot express how disappointing it is to learn that DC has less class than some of my asshole ex-boyfriends. At least they had the courtesy to pick up the phone to end things.
Gail has done an incredible job with Barbara Gordon for many years. She created an incredibly strong character in Birds of Prey who rose above her physical disability and continued to be a hero. As Oracle, Barbara showed the world that knowledge and smarts were the most powerful tools a crime fighter had, and she became an icon for fans with disabilities themselves.
When DC rebooted their universe, Gail was given the chance to write Barbara again, but there was a catch. Barbara was to be returned to her original role as Batgirl, and taken out of her now-trademark wheelchair. Fans were in an uproar. Some were thrilled to see Babs' red hair under the cowl again. Others were furious to lose an idol with an incredible story of courage that impacted so many characters in the DC universe. Amid this controversy, Gail wrote Babs brilliantly. She embraced Barbara's history, and wrote Batgirl to show the struggles of someone recovering from life changing injuries and PTSD. Gail even researched Barbara's conditions by seeking the advice of Dr. Andrea Letamendi, an avid comic book fan and doctor of psychology (and my cosplay friend!), to insure that Barbara's recovery was accurately depicted. Gail's incredible respect for Barbara won over fans in both camps and turned Batgirl from one of the most hated reboots in the New 52, into one of its best selling titles.
I'm a huge fan of Gail's writing, her outspoken views about how women are depicted in comics, her support of cosplaying, and her amazing relationship with her fans. I've only met (read:seen) her briefly in line at conventions, but she is always smiling and kind to her fans... and she liked my steampunk Batgirl cosplay!! It's hard to think that she was so difficult to work with that they had no other option than to fire her. It makes me sad to think that she may never write my favorite DC heroines again.
No official reasons for her termination have been released. I can see her refusing to put "women in refrigerators" despite what her DC superiors wanted, and indeed, there have been some tweets hinting that is exactly what led to her getting fired. Regardless of the reason, after an average of 40,000 Batgirl copies sold each month, DC and Brian Cunningham (the new editor of Batgirl) owed Gail a phone call at the very least.
Shame on you, DC.
UPDATE 10/21/2012: Today, Gail Simone has announced that DC has rehired her as the writer for Batgirl. I think it's safe to say that the fan's voices were heard on this issue. I wonder if they notified her via email...